Mistrealm

Dungeons and Dragons

Spells from the d20 SRD

Repel Vermin

SchoolAbjuration
LevelBard 4, Cleric 4, Druid 4, Ranger 3
ComponentsV, S, DF
Casting Time1 standard action
Range10 ft.
Area10-ft. -radius emanation centered on you
Duration10 min./level (D)
Saving ThrowNone or Will negates; see text
Spell ResistanceYes
Short DescriptionInsects, spiders, and other vermin stay 10 ft. away.
DescriptionAn invisible barrier holds back vermin. A vermin with Hit Dice of less than one-third your level cannot penetrate the barrier.

A vermin with Hit Dice of one-third your level or more can penetrate the barrier if it succeeds on a Will save. Even so, crossing the barrier deals the vermin 2d6 points of damage, and pressing against the barrier causes pain, which deters most vermin.

ReferenceSRD 3.5 SpellsP-R

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